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Author |
Thread Statistics | Show CCP posts - 30 post(s) |

Caleb Seremshur
Angel of War
58
|
Posted - 2013.08.29 22:59:00 -
[1] - Quote
Can I make the crazy stupid suggestion here that marauders get 8 slots in their primary tank allocation instead of an 8th high? Also why still tractor/salvage bonuses?
Wouldn't a golem be better with role bonus: 25% reduced explosion radius, paladin: 25% faster cap recharge (ergo total cap can be dropped again to increase vulnerability to neuts), kronos: 25% web bonus (only half as strong now, doesn't compete with pirate ships), vargur: 25% bonus velocity to AB/MWD modules & 25% increased mass penalty for those same modules
Seriously please please please get rid of the stupid tractor beam bonus. Read my thread here for my thoughts on eve economy https://forums.eveonline.com/default.aspx?g=posts&t=263968&find=unread --- Mining in game, from the perspective of an IRL miner. https://forums.eveonline.com/default.aspx?g=posts&m=3503687&#post3503687 ----á for FW rebalance in 2013 |

Caleb Seremshur
Angel of War
58
|
Posted - 2013.08.29 23:31:00 -
[2] - Quote
How do you not know this module has existed for years and that like inferno prototypes have only just found a reason to exist?
Also scatter graphing is one of the most effective ways of plotting data over traditional line graphs or bar graphs. Read my thread here for my thoughts on eve economy https://forums.eveonline.com/default.aspx?g=posts&t=263968&find=unread --- Mining in game, from the perspective of an IRL miner. https://forums.eveonline.com/default.aspx?g=posts&m=3503687&#post3503687 ----á for FW rebalance in 2013 |

Caleb Seremshur
Angel of War
58
|
Posted - 2013.08.29 23:34:00 -
[3] - Quote
Vladimir Norkoff wrote:Wow. Definitely happy I started speculated on Marauders a couple months ago. Wallet Win!
Changes definitely look good. Though kinda worried they might be a bit OP'd with the Ody 1.1 changes to local reps. Especially when you get a group of them jumping around in small gang fights.
I wouldn't go that far yet.. unless missions themselves are modified to be better..
or marauders start seeing much more action in wormholes or something you probably won't see any real long term effect on ships that will now take even longer to train up. Read my thread here for my thoughts on eve economy https://forums.eveonline.com/default.aspx?g=posts&t=263968&find=unread --- Mining in game, from the perspective of an IRL miner. https://forums.eveonline.com/default.aspx?g=posts&m=3503687&#post3503687 ----á for FW rebalance in 2013 |

Caleb Seremshur
Angel of War Game 0f Tears
60
|
Posted - 2013.09.01 13:33:00 -
[4] - Quote
baltec1 wrote:Cade Windstalker wrote:
Interesting
Its the rep bonus that makes the package. Remember reps are also getting buffed so these things will be getting a monster of a tank while in stand your ground mode.
CCP are brute force changing the meta for fleet fights away from big logi gangs over to cap unstable locally repped ships. In a certain way of speaking this will heal many wounds that have been opened over the years but it will promote alpha fleets more than ever OTOH.
Expect to see fleets of armageddons and maelstroms supplemented by damping recons. Combination of factors when inckuding the changes to defensive strategies I can only envisage this benefitting big alliances the most. At least now smaller entities will have an slightly easier time thanks to increasing vulnerability to cap warfare and generally lower ehp values Read my thread here for my thoughts on eve economy https://forums.eveonline.com/default.aspx?g=posts&t=263968&find=unread --- Mining in game, from the perspective of an IRL miner. https://forums.eveonline.com/default.aspx?g=posts&m=3503687&#post3503687 ----á for FW rebalance in 2013 |

Caleb Seremshur
Angel of War Game 0f Tears
60
|
Posted - 2013.09.01 15:23:00 -
[5] - Quote
and yet I could use this marauder in null after shipping it there and make considerably even more? What about wormholes?
Fwiw my golem can do almost 1100 with just cruise missiles alone before drones so I dont think dps is the key issue here... 25% velocity increase sees cruises pulling what. .. 15 - 20 km per second? The main thing that hurts the golem especially is the target painter falloff and lack of a hull bonus to missile explosion radius.
If it were my choice I would swap the flight time bonus for a 20% radius bonus therefore giving the golem 20% radius + 25% explosion velocity + 25% missile velocity at max skills. Read my thread here for my thoughts on eve economy https://forums.eveonline.com/default.aspx?g=posts&t=263968&find=unread --- Mining in game, from the perspective of an IRL miner. https://forums.eveonline.com/default.aspx?g=posts&m=3503687&#post3503687 ----á for FW rebalance in 2013 |

Caleb Seremshur
Angel of War Game 0f Tears
61
|
Posted - 2013.09.01 23:21:00 -
[6] - Quote
So long as the golem gets an explosion radius bonus as well as velocity. I'd even say drop the bonus from 25% velocity to 15% velocity and 15% radius. The increase in applied damage would be much better in this format and not step on the RNI's toes at the same time.
A straight 25% velocity bonus feels like a cop-out: cruises don't need to be faster. Torps aren't exactly a long range weapon.
If rebalancing torps on golems is so god damn important let's rebalance the ammo itself and then adjust bombers down a bit so they come out of the pass in the same position while all other torp users get a boost. Read my thread here for my thoughts on eve economy https://forums.eveonline.com/default.aspx?g=posts&t=263968&find=unread --- Mining in game, from the perspective of an IRL miner. https://forums.eveonline.com/default.aspx?g=posts&m=3503687&#post3503687 ----á for FW rebalance in 2013 |

Caleb Seremshur
Angel of War Game 0f Tears
61
|
Posted - 2013.09.03 19:30:00 -
[7] - Quote
Marauders as subcap dreqds was always a bad idea. It disgusts me to see CCP soothing the bleating lambs by giving them a ship better in places it didn't need improving and worse in every other way. Read my thread here for my thoughts on eve economy https://forums.eveonline.com/default.aspx?g=posts&t=263968&find=unread --- Mining in game, from the perspective of an IRL miner. https://forums.eveonline.com/default.aspx?g=posts&m=3503687&#post3503687 ----á for FW rebalance in 2013 |

Caleb Seremshur
Angel of War Game 0f Tears
63
|
Posted - 2013.09.03 22:27:00 -
[8] - Quote
my challenge to all the forum warriors now is to provide me an example of why I would fly a new marauder over a t1 or pirate ship.
Please consider: solo vs fleet comp cost tank and dps utility
for advanced posters: reasons to fly this in a nullsec/wormhole actual willingness to engage a target Read my thread here for my thoughts on eve economy https://forums.eveonline.com/default.aspx?g=posts&t=263968&find=unread --- Mining in game, from the perspective of an IRL miner. https://forums.eveonline.com/default.aspx?g=posts&m=3503687&#post3503687 ----á for FW rebalance in 2013 |

Caleb Seremshur
Angel of War Game 0f Tears
64
|
Posted - 2013.09.04 19:50:00 -
[9] - Quote
The web bonua was added to appease a small percentage of players whom use a ship already with a small percentage of use in game.
The changes as well as the whole thing being opened up for public discourse 6 months early smacks to me of CCP having no actual room in the game design philosophy for marauders - as we know them. They don't know what to do with this relic. It was a poor choice then and it's barely worth training specifically for now. The golem is pretty much a waste of time. I coukd spend 900mil on the hull and still only run missions as fast as an rni with two rigors..
I think CCP should just scrap this bastion module idea and start again. It's a terrible idea. It is literally awful.
A much better specialisation for this ship would be if they had their hull attributes now changed out with the original bastion module stats and then iterate from there.
Kronos gets tracking and falloff. Paladin gets tank and drones Vargur gets rof and speed Golem gets velocity plus radius plus explosion velocity buffs.
make the ships different from each other. Why have them do the same thing 4 different ways? They should represent different philosophies rather than be merely different weapon platforma Read my thread here for my thoughts on eve economy https://forums.eveonline.com/default.aspx?g=posts&t=263968&find=unread --- Mining in game, from the perspective of an IRL miner. https://forums.eveonline.com/default.aspx?g=posts&m=3503687&#post3503687 ----á for FW rebalance in 2013 |

Caleb Seremshur
Angel of War Game 0f Tears
65
|
Posted - 2013.09.04 20:01:00 -
[10] - Quote
Katrina Oniseki wrote:Scrapping bastion means scrapping any work Art has already done on the transformation and remodeling. Something I seriously doubt CCP is willing to do.
its 6 months out and this is a purely theoretical module. They probably haven't even started Read my thread here for my thoughts on eve economy https://forums.eveonline.com/default.aspx?g=posts&t=263968&find=unread --- Mining in game, from the perspective of an IRL miner. https://forums.eveonline.com/default.aspx?g=posts&m=3503687&#post3503687 ----á for FW rebalance in 2013 |
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Caleb Seremshur
Angel of War Game 0f Tears
65
|
Posted - 2013.09.04 20:10:00 -
[11] - Quote
Suzuka A1 wrote:As a missile user I must say that a web bonus on the Golem seems very stupid. I would much prefer a increase in explosion velocity or a 2nd bonus to TP instead.
Golem +25% missile velocity +30% missile explosion velocity +20% missile explosion radius
there are your bastion module stats.
in addition to the pre existing golem bonuses you just fixed this ships problem. Golem now has the best way to apply damage in the game. Read my thread here for my thoughts on eve economy https://forums.eveonline.com/default.aspx?g=posts&t=263968&find=unread --- Mining in game, from the perspective of an IRL miner. https://forums.eveonline.com/default.aspx?g=posts&m=3503687&#post3503687 ----á for FW rebalance in 2013 |

Caleb Seremshur
Angel of War Game 0f Tears
65
|
Posted - 2013.09.04 20:19:00 -
[12] - Quote
Repeat after me: mini-dreads are a dumb idea.
I've been saying this for what feels like months and now when presented with the opportunity to get a mini dread people are saying that it's a bad idea. like what I've been saying all along...
wake up and smell the roses people.. Read my thread here for my thoughts on eve economy https://forums.eveonline.com/default.aspx?g=posts&t=263968&find=unread --- Mining in game, from the perspective of an IRL miner. https://forums.eveonline.com/default.aspx?g=posts&m=3503687&#post3503687 ----á for FW rebalance in 2013 |

Caleb Seremshur
Angel of War Game 0f Tears
70
|
Posted - 2013.09.04 23:44:00 -
[13] - Quote
Katrina Oniseki wrote:Caleb Seremshur wrote:Repeat after me: mini-dreads are a dumb idea.
I've been saying this for what feels like months and now when presented with the opportunity to get a mini dread people are saying that it's a bad idea. like what I've been saying all along...
wake up and smell the roses people.. So don't fly it. Fly a pirate battleship. Sell your Marauder and get on with your life.
I don't fly marauders ---- I CAN fly them, but I don't because they're mediocre and the changes listed here is set to make them worse. Read my thread here for my thoughts on eve economy https://forums.eveonline.com/default.aspx?g=posts&t=263968&find=unread --- Mining in game, from the perspective of an IRL miner. https://forums.eveonline.com/default.aspx?g=posts&m=3503687&#post3503687 ----á for FW rebalance in 2013 |

Caleb Seremshur
Angel of War Game 0f Tears
71
|
Posted - 2013.09.04 23:50:00 -
[14] - Quote
Darkwolf mate are you serious all you have to do is put 1x em hardener in to your mids and you've got like 60% global resist profile.....
Level 4 missions... if you fail so bad you need 80% resists on a TECH TWO RESISTS BATTLESHIP then you should just biomass, I'm not even joking. I run an RNI with 2x invul fields and have NEVER come close to losing it in a level 4.. because I don't suck at this game. Read my thread here for my thoughts on eve economy https://forums.eveonline.com/default.aspx?g=posts&t=263968&find=unread --- Mining in game, from the perspective of an IRL miner. https://forums.eveonline.com/default.aspx?g=posts&m=3503687&#post3503687 ----á for FW rebalance in 2013 |

Caleb Seremshur
Angel of War Game 0f Tears
72
|
Posted - 2013.09.05 00:10:00 -
[15] - Quote
Tyberius Franklin wrote:Caleb Seremshur wrote:Darkwolf mate are you serious all you have to do is put 1x em hardener in to your mids and you've got like 60% global resist profile.....
Level 4 missions... if you fail so bad you need 80% resists on a TECH TWO RESISTS BATTLESHIP then you should just biomass, I'm not even joking. I run an RNI with 2x invul fields and have NEVER come close to losing it in a level 4.. because I don't suck at this game. So basically waste more slots on tank, which ruins the point of using a marauder. That was the draw of a tanking bonus, to use fewer slots for tank. If a change negates that, it's not a good change for the ship so far as PvE is concerned.
You have got to be joking.
Wasting slots? It's one slot. Your average t1 ship fits 3-5? You really must be shitting me if you think that anyone will give you a ship that requires no tanking modules *at all* while being able to tank any level 4 (some of which can deal nearly 1k dps) without breaking a sweat? I don't bandy the term carebear around much but you sir clearly deserve the title if you do indeed such a severe degree of hand-holding and mollycoddling.
You want my RNI fit? I'll get it for you.
[Raven Navy Issue, Raven Navy Issue fit]
Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Drone Damage Amplifier II
Adaptive Invulnerability Field II Adaptive Invulnerability Field II Republic Fleet 100MN Afterburner Large Micro Jump Drive Large Shield Extender II Republic Fleet Target Painter Omnidirectional Tracking Link II
Cruise Missile Launcher II, Mjolnir Fury Cruise Missile Cruise Missile Launcher II, Mjolnir Fury Cruise Missile Cruise Missile Launcher II, Mjolnir Fury Cruise Missile Cruise Missile Launcher II, Mjolnir Fury Cruise Missile Cruise Missile Launcher II, Mjolnir Fury Cruise Missile Cruise Missile Launcher II, Mjolnir Fury Cruise Missile Cruise Missile Launcher II, Mjolnir Fury Cruise Missile Cruise Missile Launcher II, Mjolnir Fury Cruise Missile
Large Anti-Thermal Screen Reinforcer I Large Core Defense Field Extender II Large Ionic Field Projector I
Vespa II x5 Hammerhead II x5
Zainou 'Snapshot' Cruise Missiles CM-605 Zainou 'Deadeye' Missile Projection MP-705 Zainou 'Deadeye' Guided Missile Precision GP-805 Zainou 'Deadeye' Target Navigation Prediction TN-905 Zainou 'Deadeye' Rapid Launch RL-1005
Vitals are: 1200dps - 117km range 80k EHP top speed of 460m/s + MJD
The thing you must understand is that over a certain level you don't even need to fit tanking modules. Not significantly anyway. While the fit I've posted is pretty much just for running missions it could serve as a guideline for how to fit a golem so here goes
Golem (odyssey 1.1)
[Golem, Golem solo stuff]
Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System
Large Micro Jump Drive Adaptive Invulnerability Field II Pith X-Type Large Shield Booster Republic Fleet 100MN Afterburner EM Ward Field II Republic Fleet Target Painter Republic Fleet Target Painter
Cruise Missile Launcher II, Mjolnir Fury Cruise Missile Cruise Missile Launcher II, Mjolnir Fury Cruise Missile Cruise Missile Launcher II, Mjolnir Fury Cruise Missile Cruise Missile Launcher II, Mjolnir Fury Cruise Missile Small Tractor Beam II Small Tractor Beam II Small Tractor Beam II
Large Core Defense Capacitor Safeguard II Large Core Defense Capacitor Safeguard II
Hobgoblin II x5 Hammerhead II x5
Low-grade Crystal Alpha Low-grade Crystal Beta Low-grade Crystal Gamma Low-grade Crystal Delta Low-grade Crystal Epsilon Low-grade Crystal Omega Zainou 'Deadeye' Missile Projection MP-705 Zainou 'Deadeye' Guided Missile Precision GP-805 Zainou 'Deadeye' Target Navigation Prediction TN-905 Zainou 'Deadeye' Rapid Launch RL-1005
As you can plainly see only 2 tanking modules + rigs to extend your tanking cycle
vitals are 1100 dps Top speed 360 + MJD tank is 51k EHP, 220 sustained tank , 530 burst tank - 4min 30s cap life.
If you need more than this you are terrible at this game. Even without the crystals you should be FINE for any level 4 I can think of. Read my thread here for my thoughts on eve economy https://forums.eveonline.com/default.aspx?g=posts&t=263968&find=unread --- Mining in game, from the perspective of an IRL miner. https://forums.eveonline.com/default.aspx?g=posts&m=3503687&#post3503687 ----á for FW rebalance in 2013 |

Caleb Seremshur
Angel of War Game 0f Tears
75
|
Posted - 2013.09.05 00:49:00 -
[16] - Quote
Grarr Dexx wrote:Caleb Seremshur wrote:---- stuff If you need more than this you are terrible at this game. Even without the crystals you should be FINE for any level 4 I can think of. Now try level 5s. 2500 DPS EM/Therm and you're neuted dry permanently. Go.
Or I could just not. Level 5's are stupid for a variety reasons that are well documented, the fact that lowsec is retardedly broken as one of the top reasons.
Quote:You are completely missing the point. It's not about needing more, it's that the same was achievable with less under the original proposal. Bastion+tank bonus made 2 slots viable. You're using 5+ low grade crystals. That's part of the point.
What we're also saying is that this makes 2 of the 4 marauders objectively worse for PvE against their primary factions and despite your insults you haven't even attempted proving otherwise. Yes, there is a limit to what tank you need, but that doesn't in any way justify making half the affected ships weaker in their PvE use.
No I'm not missing the point.
The point is: to gain an advantage you need to make a sacrifice. A one slot omni tanking module that is more powerful than t2 resists is stupid. That's why people hated the original design.
Lowgrade crystals, faction BCS, etc etc... yeah so what? It's a ship worth nearly a bil on its own. Without the LG's it tanks 390/160 which is still enough considering - and here's the kicker - that as you kill stuff the incoming dps decreases. The added bits to the fit aren't really that important, I used to run level 4's in a drake. If you need something that tanks as much dps as a dread to win at level 4's you have serious problems.
I *did* post a 2 slot tanking golem. If the basis of your complaint is that without bastion the marauders will now be worse than before well that's CCP's design failures not the actual modules fault huh.. Read my thread here for my thoughts on eve economy https://forums.eveonline.com/default.aspx?g=posts&t=263968&find=unread --- Mining in game, from the perspective of an IRL miner. https://forums.eveonline.com/default.aspx?g=posts&m=3503687&#post3503687 ----á for FW rebalance in 2013 |

Caleb Seremshur
Angel of War Game 0f Tears
75
|
Posted - 2013.09.05 00:52:00 -
[17] - Quote
Doed wrote: I'm sorry but both of these fits are absolutely terrible, esp the RNI one. damage application vs anything smaller than a BS is horrid. doesn't matter if you do 1100 dps if you can only apply half of it vs cruisers.
So before you start calling others terrible, get a clue yourself.
Hello,
2x fully bonused target painters with cruise missiles.
Come back tomorrow thanks. Read my thread here for my thoughts on eve economy https://forums.eveonline.com/default.aspx?g=posts&t=263968&find=unread --- Mining in game, from the perspective of an IRL miner. https://forums.eveonline.com/default.aspx?g=posts&m=3503687&#post3503687 ----á for FW rebalance in 2013 |

Caleb Seremshur
Angel of War Game 0f Tears
77
|
Posted - 2013.09.07 09:14:00 -
[18] - Quote
True, cruise missiles and torps will benefit quite a bit from a bonused web.
But in missions it's kind of pointless: most ships orbit under 100m/s iirc anyway. Read my thread here for my thoughts on eve economy https://forums.eveonline.com/default.aspx?g=posts&t=263968&find=unread --- Mining in game, from the perspective of an IRL miner. https://forums.eveonline.com/default.aspx?g=posts&m=3503687&#post3503687 ----á for FW rebalance in 2013 |

Caleb Seremshur
Angel of War Game 0f Tears
87
|
Posted - 2013.09.19 22:16:00 -
[19] - Quote
TheFace Asano wrote:After taking a break from this discussion, I have thought over how the Bastion Module should work. The original idea was sound and just needed tweaking. As marauders are basically half the isk of a dread give or take, I would propose that the bastion module was underwhelming, not overpowered. If this is going to be worth anything, Marauder damage in bastion needs to be around 3-4k dps, otherwise just bring more normal battleships or a dread. It should able to put out the most damage by far sub cap in Bastion mode. Rep bonus should work something like the Siege Module now, 100% to rep and -50% cycle time. Damage and projection should both go up. 200% damage and 50% optimal / falloff / missile velocity. Make it worth it to fit / skill or we will just fly other ships. I am completely ok with this module having fuel, as long as the marauder gets extra hold for it.
I think if we have to accept the existence of this change then at least yes make it work like a dreadnought properly albiet scaled down. Perhaps an increase of sig radius as well to make the decision between marauder and capital a bit more blurry? At the moment with your suggestion it would be possible to have whole fleets of these things flying around blapping the crap out of things including capitals. Read my thread here for my thoughts on eve economy https://forums.eveonline.com/default.aspx?g=posts&t=263968&find=unread --- Mining in game, from the perspective of an IRL miner. https://forums.eveonline.com/default.aspx?g=posts&m=3503687&#post3503687 ----á for FW rebalance in 2013 |

Caleb Seremshur
Angel of War Game 0f Tears
110
|
Posted - 2013.10.09 04:10:00 -
[20] - Quote
why evem fuss over an xl build when navy large booster lasts longer and overheating hurts it so little... Read my thread here for my thoughts on eve economy https://forums.eveonline.com/default.aspx?g=posts&t=263968&find=unread --- Mining in game, from the perspective of an IRL miner. https://forums.eveonline.com/default.aspx?g=posts&m=3503687&#post3503687 ----á for FW rebalance in 2013 |
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Caleb Seremshur
Gladiators of Rage Fidelas Constans
113
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Posted - 2013.10.10 13:50:00 -
[21] - Quote
Still not seeing any reason here to train marauders. I have the skill injected but not even at level 1 yet. Seriously this whole exercise feels like a massive waste of time and resouces. Read my thread here for my thoughts on eve economy https://forums.eveonline.com/default.aspx?g=posts&t=263968&find=unread --- Mining in game, from the perspective of an IRL miner. https://forums.eveonline.com/default.aspx?g=posts&m=3503687&#post3503687 ----á for FW rebalance in 2013 |

Caleb Seremshur
Gladiators of Rage Fidelas Constans
115
|
Posted - 2013.10.10 14:23:00 -
[22] - Quote
You would actually fly a kronos in null? Ok... I'll be snipin in mah naga squadron while you sit 100km away being useless. .. Read my thread here for my thoughts on eve economy https://forums.eveonline.com/default.aspx?g=posts&t=263968&find=unread --- Mining in game, from the perspective of an IRL miner. https://forums.eveonline.com/default.aspx?g=posts&m=3503687&#post3503687 ----á for FW rebalance in 2013 |

Caleb Seremshur
Gladiators of Rage Fidelas Constans
119
|
Posted - 2013.10.16 17:36:00 -
[23] - Quote
should have just given them bomb launchers Read my thread here for my thoughts on eve economy https://forums.eveonline.com/default.aspx?g=posts&t=263968&find=unread --- Mining in game, from the perspective of an IRL miner. https://forums.eveonline.com/default.aspx?g=posts&m=3503687&#post3503687 ----á for FW rebalance in 2013 |

Caleb Seremshur
Gladiators of Rage Fidelas Constans
119
|
Posted - 2013.10.16 17:56:00 -
[24] - Quote
Arthur Aihaken wrote:Caleb Seremshur wrote:should have just given them bomb launchers What for?
to bluntly force their design towards pvp. or static siegea. or capital warfare. or logi obliterating.
instead we get... this other thing...
give them bombs and the ability to lock on to cynos or give me my sp back Read my thread here for my thoughts on eve economy https://forums.eveonline.com/default.aspx?g=posts&t=263968&find=unread --- Mining in game, from the perspective of an IRL miner. https://forums.eveonline.com/default.aspx?g=posts&m=3503687&#post3503687 ----á for FW rebalance in 2013 |

Caleb Seremshur
Gladiators of Rage Fidelas Constans
125
|
Posted - 2013.10.26 20:48:00 -
[25] - Quote
The thing about torps is that javs do same damage as navy at same stats just higher range. They do not I repeat do not apply damage any better than navy or t1 Read my thread here for my thoughts on eve economy https://forums.eveonline.com/default.aspx?g=posts&t=263968&find=unread --- Mining in game, from the perspective of an IRL miner. https://forums.eveonline.com/default.aspx?g=posts&m=3503687&#post3503687 ----á for FW rebalance in 2013 |

Caleb Seremshur
Gladiators of Rage Fidelas Constans
148
|
Posted - 2013.12.14 11:53:00 -
[26] - Quote
Am I missing something here? Why is the golem the only marauder that doesn't get a dps bonus? Click here for LP store weapon cost rebalancing |

Caleb Seremshur
Gladiators of Rage Fidelas Constans
148
|
Posted - 2013.12.14 12:09:00 -
[27] - Quote
Kagura Nikon wrote:BTw I would love to find those 60 K dps tank marauders on the field. The loot wil be epic. BEcause we will slowly and with patience keep it tackled ( just need to be paying attention).. And keep our ships alive thanks to logis. And eventually it will run out of juice. Since its offensive caabilities are not that great.. its just a matter of time before the marauder dies.
Or you could just neut it. I doubt any marauders will be flying with more than two cap boosters anyway.
Also you gotta stop posting while drunk. it's embarrassing Click here for LP store weapon cost rebalancing |

Caleb Seremshur
Gladiators of Rage Fidelas Constans
149
|
Posted - 2013.12.21 01:58:00 -
[28] - Quote
This survey is where?
Also I have FINALLY trained marauders past level 1, after 9 months of not seeing the point. Reason?
Because marauders are dueling gods. Click here for LP store weapon cost rebalancing |
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